If you want to wake it, without this being counted as a sleep disturbance, then set the clock to some time during the day. Wake the Digimon up by going to the Food menu, training it, or selecting the Battle option. It is necessary to wait until it loses a hungering heart before overfeeding it again. To overfeed, stuff the Digimon with food until it won’t eat anymore. Versions 2-5: Only successful training is counted for evolution. If the Digimon falls asleep with empty hunger or strength, this still counts as only one care mistake.Īccumulating up to 4 piles of poop has no effect at all. Leaving the lights on for 20 minutes after the Digimon falls asleep counts as a care mistake. And if you leave the Digimon for a few hours before feeding it, and it bleeps again a few times, then even this counts as only one care mistake. However, if BOTH hunger and strength run out, this counts as only one care mistake. If you don’t feed it for 20 minutes, the call icon goes out again, and that’s a care mistake. So, for example, nothing that happens to the newly hatched Digimon affects growth at all.įood and strength: When the Digimon’s hunger hearts run out, the call icon lights up. The counters (except for battles) are reset when the Digimon evolves. Garurumon/Yukidarumon/Whamon: Perfect level requirements Vademon Kabuterimon/Angemon/Birdramon: Perfect level requirements MetalMamemon Gabumon/Elecmon: When you do not fulfil the requirements of other Digimon Perfect SkullGreymon Gabumon: 4+ Care Mistakes, Train 32+, Overfeed 3+, 0-6 Sleep DisturbancesĮlecmon: 4+ Care Mistakes, Train 8-15, Overfeed 0-5, 5+ Sleep Disturbances BirdramonĮlecmon: 0-3 Care Mistakes, Train 0-47 WhamonĮlecmon: 4+ Care Mistakes, Train 16+, Overfeed 6+, 0-4 Sleep Disturbances Veggiemon Gabumon: 4+ Care Mistakes, Train 5-31, Overfeed 3+, 0-4 Sleep Disturbances AngemonĮlecmon: 0-3 Care Mistakes, Train 48+ Yukidarumon Gabumon: 0-3 Care Mistakes, Train 48+ Garurumon Tsunomon: 4+ Care Mistakes Adult Kabuterimon Punimon: Wait about 60 minutes Child Gabumon The Digimon pet had several evolution capabilities, so two owners could have wildly different Digimon. The game objective of this V-Pet is every owner would start off with a baby Digimon, train it, take care of it, make it evolve and then have battles with other Digimon owners to see whose was stronger.
DIGIMON V PET 1997 DIFFERENCES TV
What will then became a TV series, toyline, comics, trading card game, and video games, began as a Tamagotchi for boys (as Bandai was also the creator of the Tamagotchi, which was more appropriate for girls), with the distinctions of being much harder and being able to connect to fight other Digimon v-pets. Virtual pet or V-pet is the first Bandai’s Digimon product who inspired by Tamagotchi, first product was launch on 1997, V-pet always launches in two version Japan and English, they slightly different from their keychain.